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Meng To

别名:@MengTo

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已跟踪 15 条高相关材料

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2026-09-03 · Fable 5.1能精准解析复杂设计指令并生成three.js代码

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Meng To 被反复提及时,通常意味着它正在影响产品路线、开发者工作流或 AI 产业判断。这个页面把分散材料合并成一个可持续更新的观察入口。

three.js前端开源项目Three.jsWebGL

如果只读 3 篇

1

I open-sourced the Sylva three.js site and the skills behind it. I started with one reference and asked Opus 5 to recreate it in Three.js as a single HTML file (looped for 2 hours). The moss root is procedural geometry with around 130,000 instanced blades, and all the code is under 1 MB. Live site: https://t.co/R1EGBqYDWT Repo: https://t.co/lJwCp13tra I turned the main interactions into three reusable skills: - threejs-wireframe-scan-reveal - threejs-pointer-orbit - threejs-gpu-particle-spray Skills re

Meng To(@MengTo) · 8.5

Three.js开发者开源了包含13万实例化叶片的交互网站,提供三个可复用技能模块,代码量控制在1MB以内。

2

I made an interactive three.js site that constructs towers with weather and time of day effects. I went from making mostly static sites with huge images to three.js with highly textured, detailed 3D models, and the entire site is under 1-2mb. Because it's 3D, you can ask AI to customize everything: themed towers from different countries, ancient and modern styles, weather like snow and rain, lighting from morning to night. The surprising part is that with a solid foundation it creates those changes pretty

Meng To(@MengTo) · 8.5

开发者使用three.js和AI生成交互式3D塔楼模型,体积控制在1-2MB,支持天气和时间效果定制。

3

RT @MengTo: I open-sourced the Kage landing page and the three.js skills behind it. The whole thing is under 1mb of three.js and code, 3mb…

Meng To(@MengTo) · 8.5

使用three.js实现轻量级3D网页,压缩后仅290KB,通过3D替代视频大幅优化资源占用。

相关材料

已收录 15 条与 Meng To 相关的内容,按评分排序。

FeaturedTweet#Three.js#WebGL#开源#前端英文
Meng To(@MengTo) 图标

Canvas UI 是首个 HTML-in-Canvas 组件库,支持实时着色器与跨框架开发,开源免费。

入选理由:Canvas UI 支持 React/Vue/Svelte 等主流框架,兼容性达 24 个组件

FeaturedTweet#Canvas#前端#开源#React#着色器英文
Meng To(@MengTo) 图标

img2threejs工具可将单张图片转换为可编辑的Three.js代码,实现高质量3D模型生成,适用于网页交互场景。

入选理由:img2threejs通过单张照片生成可编辑的Three.js代码,无需下载网格模型

FeaturedTweet#Three.js#开源工具#3D建模#AI生成#前端开发英文
Meng To(@MengTo) 图标

Claude Opus 5模型通过自定义代码实现游戏生成,无需外部资源,展示AI在游戏开发中的潜力。

入选理由:Claude Opus 5可生成完整游戏代码且无需外部资源

FeaturedTweet#AI#游戏开发#Claude Opus 5#代码生成英文
I open-sourced the three.js site I built with Fable 5.1.

I pushed the Kyoto theme further with tatami spaces, sliding doors, a 3D plastic menu, and a retro footer animation.

It's surprising how much you can reshape when the whole experience is procedural code.

Live site:
https://t.co/f8xkP7Q2rV

GitHub:
https://t.co/OVj6ZQgvVl

Fable 5.1在three.js网站开发中展现强大能力,开源项目演示了复杂3D交互与设计指令的实现方式。

入选理由:Fable 5.1能精准解析复杂设计指令并生成three.js代码

FeaturedTweet#Fable#three.js#开源项目#前端开发中英混合
I made a Dark Souls-inspired Three.js game with Sol Ultra using Codex Sites. It's fully playable in the browser.

https://t.co/pVBiUdgadN

I handled the prompts, references, and libraries like img2threejs. The game has shield blocking, dodge rolls, archery, and a full inventory system.

Still blows my mind that you can build a 3D game like this in a single afternoon.

展示使用Codex Sites和Sol Ultra快速开发3D游戏的可行性,适合前端工程师了解新兴工具。

入选理由:Codex Sites与Sol Ultra组合可在单日完成复杂3D游戏开发

FeaturedTweet#Three.js#WebGL#游戏开发#前端#Codex Sites英文
I'm open-sourcing my Three.js game dev skills.

Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more.

Everything is free:
https://t.co/BoiGY8zvA9

Play the game:
https://t.co/ylWrybZMns

Game assets:
https://t.co/FlOc22IT5v

Three.js游戏开发项目开源,包含等距RPG完整实现与资源,提供代码和素材下载。

入选理由:Three.js游戏开发项目开源,包含相机控制与战斗系统实现

FeaturedTweet#Three.js#游戏开发#开源项目#RPG游戏英文
FeaturedTweet#AI代理#开源项目#macOS开发#Codex#GitHub中英混合

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