Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
UX Magazine1716 字 (约 7 分钟)
75
Gamification 2.0 proposes shifting from metrics-driven to player-driven design, building truly engaging experiences based on six core principles of game design.
入选理由:Gamification 2.0 要求三个根本转变:从指标驱动到玩家驱动、从通用机制到类型化设计、从外在奖励到内在满足
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