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Lore – Open source version control system designed for scalability

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TL;DR · AI 摘要

Lore 是一个由 Epic Games 开发的开源版本控制系统,专为大规模数据和团队设计,支持二进制文件高效存储与协作。

核心要点

  • Lore 支持基于内容的存储,使用 Merkle 树实现快速比较和数据复用。
  • Lore 采用不可变的修订链,确保数据的完整性和可验证性。
  • Lore 提供按需加载和稀疏工作区,减少初始下载量,提升效率。

结构提纲

按章节快速跳转。

  1. Lore 是一个由 Epic Games 开发的开源版本控制系统,专为大规模数据和团队设计。

  2. Lore 支持快速设置、按需扩展、高效流程、自由分支、可信赖的历史记录和直观的接口。

  3. Lore 是一个集中式、基于内容的版本控制系统,使用 Merkle 树和不可变修订链进行数据存储和管理。

  4. Lore 采用分块存储、按需加载和稀疏工作区,以优化大规模二进制文件的存储和传输效率。

  5. Lore 提供多种语言的 SDK,并完全开源,使用 MIT 许可证。

思维导图

用一张图看清主题之间的关系。

查看大纲文本(无障碍 / 无 JS 友好)
  • Lore 版本控制系统
    • 特点
      • 快速设置
      • 按需扩展
      • 高效流程
      • 自由分支
      • 可信赖的历史记录
      • 直观的接口
    • 架构
      • 基于内容的存储
      • 不可变修订链
      • 分块存储
      • 按需加载
      • 稀疏工作区
      • 集中式服务与缓存
    • 生态系统
      • 多种语言 SDK
      • 完全开源
      • MIT 许可证

金句 / Highlights

值得收藏与分享的关键句。

  • Lore 使用 Merkle 树和不可变修订链,确保数据的完整性和可验证性。

    Lore’s architecture

    ⬇︎ 下载 PNG𝕏 分享到 X
  • Lore 支持按需加载和稀疏工作区,减少初始下载量,提升效率。

    On-demand hydration and sparse workspaces

    ⬇︎ 下载 PNG𝕏 分享到 X
  • Lore 采用分块存储,减少重复数据,提升大规模二进制文件的存储和传输效率。

    Chunked storage for large files

    ⬇︎ 下载 PNG𝕏 分享到 X
#Lore#版本控制#开源#Epic Games
打开原文

Lore | Next-Generation Open Source Version Control - Lore

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Lore: next-generation open source version control

Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects—including games and entertainment—that combine code with large binary assets, and caters for the needs of developers and artists alike.

Download Lore

GitHub repo

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#### Get started with Lore

Find us on GitHub

Access and contribute to Lore on the Epic Games GitHub.

Read the docs

Delve into Lore’s ethos and architecture.

Join the conversatio n

Chat with us and our community on Discord.

Overview

Easy setup, on-demand scalability

Get started in local mode in minutes. Then, scale up as far and as fast as you need.

Fast and efficient processes

Scale without slowdowns, thanks to shared, reusable data and as-needed downloads.

Free branching

Quickly and easily create, manage, and sync branches to freely experiment, iterate, and release.

History you can trust

Confidently track and manage revisions with Lore's verifiable tamper-evident source of truth.

Intuitive interface

Enjoy complete one-to-one access to the full Lore functionality via the CLI.

Full-surface API

Extend, customize, and integrate Lore via C/C++, C#, Rust, Go, Python, or JavaScript.

Lore’s architecture

Lore is a centralized, content-addressed version control system that represents repository state as Merkle trees and an immutable revision chain, optimized for binary-first storage, deduplication, and sparse/on-demand data hydration at scale.

Read the docs

View system design doc

Content-addressed storage

Repository data is stored and referenced by content hash in a Merkle tree, enabling fast comparisons, integrity checks, and reuse across history and branches.

Immutable revision chain

A revision's hash signature is derived from its revision state, including parent revision hashes and contained data hashes, forming an immutable chain with cryptographic integrity.

Chunked storage for large files

Files are stored as reusable chunks with indexed lookup, reducing duplication and enabling efficient updates and transfer for large binary assets.

On-demand hydration and sparse workspaces

Workspaces can stay lightweight by fetching file data only when needed, so you don't have to download everything up front.

Centralized service with caching

A service-backed architecture uses caching in front of durable storage to scale throughput for large teams and repositories.

Lightweight branches and fast switching

Branches are lightweight mutable references, so creating and switching branches is low-overhead without duplication of underlying data.

Lore’s repositories

Explore the full collection of Lore repositories on the Epic Games GitHub.

Lore Library, Server & CLI

View on GitHub

Javascript SDK

Python SDK

C# SDK

Go SDK

Fully open source

At Epic, we believe a truly open ecosystem won’t be built by any one company, but collectively and collaboratively using open standards. That’s why Lore is fully open source and released under an MIT license.

Let’s build the version control system of the future in the open, learning from each other’s needs and ideas from the start. Come join us!

Get involved

Frequently asked questions

What is Lore?

How is Lore licensed?

Why open source?

How does Lore differ from other version control solutions?

What platforms does Lore support, and where can I find the SDKs?

How do I get started?

Does Lore support file locking?

What infrastructure do I need to run a Lore server?

How does Lore handle merge conflicts?

How do I report a security vulnerability?

Is Lore production-ready?

Does Lore have a desktop client?

Where is Lore already in use at Epic?

How can I contribute?

Will Lore always be fully open source?

What’s on the roadmap?

Who maintains Lore?