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Hole Punch: Sling your spaceship around gravitational fields

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Hole Punch: Sling your spaceship around gravitational fields

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Title: Hole Punch URL Source: Markdown Content: Hole Punch Sector 01 First light No fuel Matter 40 Holes 0? Close Press...

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Hole Punch

Sector 01 First light No fuel Matter

40 Holes 0?

Close Press and hold to grow a black hole, then launch. Its pull will bend the ship's course.

Launch

Undo Reset Hole Punch

Unit 0426 · Mk II

Docking confirmed

Replay Next sector

Sector index

I give up Close

Image 1: Hole Punch
Image 1: Hole Punch

Operating instructions

Objective Get the ship to the station. You cannot steer it. Place black holes, and their gravity bends its course.Place a hole Click an empty part of the field and hold. The hole grows, using up matter, until you let go.Move a hole Click one of your holes and drag it.Adjust a hole Click one of your holes to select it. The arrows above and below it give and take matter, and the cross removes it. The up and down keys and the mouse wheel do the same; Delete removes it. Tab steps from hole to hole.Launch Click Launch, or press Space. The dotted line shows the first seconds of the flight. In flight the same key aborts.Undo, reset Undo takes back your last change (Z). Reset clears every hole (R).Hazards The ship is lost if it strays inside a black hole, hits a rock or planet, leaves the field, or flies 45 seconds without docking.Further out Later sectors add amber beacons to pass before the station opens, hatched zones that take no holes, and a ship with no fuel, which sits until something pulls it.Score Fewer holes and less matter are better. Your best of each is kept for every sector.Stuck Open the sector index and choose I give up. The plotter places the holes and flies the sector for you, for no score.

Understood

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This console operates in landscape.