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NY announces game ownership bill requiring ownership rather than licensing

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TL;DR · AI 摘要

纽约州提出游戏所有权法案,要求玩家获得游戏所有权而非授权,并强制游戏在停止支持后仍可运行。

核心要点

  • 《Power To The Players Act》法案要求游戏购买者拥有游戏而非授权
  • NBA 2K25在发布两年后被下架,服务器关闭导致游戏不可用
  • Sony认为玩家仅获得可随时撤销的授权而非所有权

结构提纲

按章节快速跳转。

  1. 纽约州议员提出新法案保护玩家权益。

  2. 要求游戏销售改为所有权模式并提供离线功能。

  3. Ubisoft关闭《The Crew》服务器导致游戏不可玩。

  4. 可能改变游戏公司的商业模式和授权策略。

思维导图

用一张图看清主题之间的关系。

查看大纲文本(无障碍 / 无 JS 友好)
  • Power To The Players Act
    • 核心要求
      • 所有权替代授权
      • 强制离线模式
    • 行业案例
      • The Crew服务器关闭
      • NBA 2K25下架
    • 行业影响
      • 商业模式变革
      • 法律争议

金句 / Highlights

值得收藏与分享的关键句。

#游戏行业#版权法#消费者权益
打开原文

New York rep announces game ownership bill that would require consumer ownership rather than sale of licenses — would also require publishers to keep the game functional after support ends | Tom's Hardware

New York rep announces game ownership bill that would require consumer ownership rather than sale of licenses — would also require publishers to keep the game functional after support ends

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By

Jhet Borja

Published

16 October 2026

New York joins Pennsylvania in protecting gamers.

(Image credit: Tom's Hardware)

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Rep. Ritchie Torres of New York's 15th congressional district has introduced the Power To The Players Act . This new legislation aims to protect consumers by directing the FTC to establish regulations on game ownership to curb anti-consumer business practices. "Under the bill, buying a video game would give the consumer ownership of the game rather than a license to play it," the release says. "Games with online functionality would also be required to provide an offline mode before the servers supporting them are shut down."

Games having an expiration date despite being more expensive than ever has been scrutinized by players all over the world, along with aggressive monetization schemes within the games themselves. Rep. Ritchie Torres isn’t the first to fight for gamers, as Pennsylvania state senator John Kane also recently introduced the Protect Our Games Act , requiring publishers to provide an offline mode, community servers, or a 25% minimum refund. Players want to be able to enjoy their games even if the publisher decides to stop supporting the game, but Sony doesn’t think the players own their games and that they have the right to pull the rug from under them. Sony’s lawyers even recently said in a defense in an ongoing class action lawsuit that clicking on the “purchase” button would obviously not lead the consumer to think that they were acquiring a durable right to use the game instead of a revocable license; basically a one-time rent fee that Sony could take away at any moment that benefits them.

One of the most prominent recent examples of players not owning their games came in 2024 with The Crew , an online-only racing game that Ubisoft shut down for server upkeep, making it unplayable even for those who had recently purchased it. Ubisoft had not provided a way for community servers to be set up, nor an offline mode, since even the single-player campaign depended on a connection to Ubisoft’s servers. Another is the notorious yearly sports games released by EA, 2K, and Sony, with NBA 2K25 specifically being cited by Rep. Torres in his announcement of the Power to the Players Act ; NBA 2K25 is being pulled from digital storefronts, with the online servers being shut down only two years after release, leaving players unable to use a main feature of the game they purchased, and new players unable to purchase the game at all. Overwatch 2’s release also killed the first Overwatch game, replacing it outright instead of the first game becoming a purchasable and separately playable game.

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The Crew’s shutdown prompted the Stop Killing Games movement, demanding that publishers leave the games functional after discontinuation in the form of an offline mode, peer-to-peer patching, and the ability to host community servers. The movement also pushes back against the industry standard of selling games as revocable licenses rather than outright ownership of the copy. Concrete definitions and details of the bill have yet to be released, but it aims to require publishers to provide an offline mode before shutting down servers and actual consumer ownership instead of a license that can be taken away, potentially satisfying the demands of the movement. We don’t know whether the right to transfer that Rep. Torres mentions is mandatory for digital purchases, but it will likely be relevant for physical copies. It is also important for the bill to strictly define what ownership is and what rights the owners have over their copy.

One popular phrase against these practices is “If buying isn’t owning, piracy isn’t stealing,” pushing strongly against these revocable licenses that the companies want you to purchase. Piracy is often touted as a better experience by players, as it removes DRM that often slows games down and provides a permanent copy that the publishers cannot modify to be dysfunctional; many players say they would be more glad to purchase the game if it were actually a better experience. It is still yet to be known how well the bill will execute its aims, but this is a big step towards correcting the direction the gaming industry is currently on.

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Drop in a standard article here maybe?

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Freelance Writer

Jhet Borja is a serial hobbyist who was taking apart toys from childhood and sketching inventions. He now loves doing DIY projects ranging from designing custom 3D-printed parts, building PCs and keyboards, all the way to woodworking. If he's not getting his hands dirty, he's probably brainstorming his next project.

35 Comments

Comment from the forums

  • TechieTwo All software should be purchaser owned. The scam of "licensing" is extortion of consumers. Reply
  • bigdragon This is a step in the right direction, and I hope more states join this effort. Product licenses that can be unilaterally terminated by the issuer with zero recourse or value retention for the licensee need to be outlawed. Reply
  • didier16 This is ridiculous. All you are going to get is a really lame version that is off-line and the really good version requires a monthly subscription. An online version requires resources to maintain Reply
  • ezst036 TechieTwo said: All software should be purchaser owned. The scam of "licensing" is extortion of consumers. Licensing does not have to be a scam though. Perpetual licenses work quite well when it isn't disreputable companies like Sony or Microsoft that a consumer is dealing with. An example of an AFAIK perpetual license that many people on this forum probably have dealing with, is WinRAR. Perhaps the people behind WinRAR are disreputable too, but from what I've ever seen and read the perpetual license really is perpetually perpetuating. You people who give money to Sony are your own worst problems. Reply
  • abbotyuri What about Operating Systems... Like Microsoft Windows... This bill might be able to stop them from making another crappy Windows. If this had been in effect back when Windows XP was a thing, we might still be on Windows 7 before the OS got really bad with 8+. Reply
  • USAFRet First, define "ownership". Reply
  • gamerk316 didier16 said: This is ridiculous. All you are going to get is a really lame version that is off-line and the really good version requires a monthly subscription. An online version requires resources to maintain Once upon a time, games shipped with the necessary software to allow the loading of private servers. So let's not pretend it's *hard* to accomplish, as it used to be expected. Reply
  • Tiz.io Move to a buy and patch system with EOL open source: Buy the app and own the media Buy feature expansions and upgrades When the service is end of life, either the server API or game code must be open sourced to the point an end user could run it without the mothership. Reply
  • Joomsy didier16 said: This is ridiculous. All you are going to get is a really lame version that is off-line and the really good version requires a monthly subscription. An online version requires resources to maintain That's what private server solutions and P2P are for. Somehow, Valve and Unreal games have been able to pull this off for decades without imposing subscriptions. So, I don't really get what you're on about, and you just seem like a shill for The Industry™. Reply
  • volscian Going forward, if this bill passes, you'll get a lot of half-hearted single player games that require nothing more than the hardware to run, no more multiplayer options, and all live service games will be F2P with even more micro transactions than ever. If you don't have to pay for the game itself, there's nothing to own. The desire to own everything you purchase and force companies to support dead games just because you and 3 friends want to relive your childhood is going to destroy the gaming industry, because AAA companies will find ways around it while indie developers will be financially incapable of providing the requirements. I can agree with being able to pay for a game and being able to download it forever, even after it's been pulled for sale, but I can't agree with forcing companies to keep a dead game alive years after the popularity has been drained. No more sequels to games with online functions, no more new content after the game has run it's course, that's what I see coming. Reply
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